Overview

Wichita State University Esports competitive teams are officially sanctioned as a varsity activity for undergraduate and graduate level students. Teams are gathered from current WSU students and through recruiting efforts. Students competing on the WSU Esports varsity team must retain full time student status. Wichita State University will participate in intercollegiate play through the National Association of Collegiate eSports otherwise known as NACE.

Currently, Wichita State University will only feature one competitive varsity gaming team, Overwatch. Starting in the spring of 2019 WSU Esports will roll out an official roster introducing the varsity Overwatch starting players and substitutes. They will compete against fellow schools within NACE along with specific tournaments hosted through the TESPA organization. From division 1 institutions to NAIA affiliated schools, Wichita State will compete against schools ranging in multiple sizes. Schools like Miami, Boise State, Georgia Southern University, University of North Texas, and the 100+ other institutions that belong to the National Association of Collegiate Esports.

Even though Overwatch will be the first officially sanctioned varsity activity at Wichita State, other games will be added in the immediately following semesters. Other games will include, League of Legends, Rocket League, Counter Strike, Hearthstone, Smite, Paladins, and many more.

Eligibility

  • Academic performance and meeting a 2.5 GPA to retain eligibility
  • Attend all team scrimmages and practices (Monday/Wednesday/Friday 2-5PM)
  • Attend all team workouts
  • Uphold the WSU Esports student-athlete code of conduct

Benefits 

  • Varsity team member status and recognition
  • Coaching opportunity
  • Jerseys
  • Potential for scholarship or financial aid
  • Potential to attend LAN tournaments
  • Access to WSU Esports gaming lab
  • Structured season, team, and scrimmage times
  • Networking opportunities